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It seems the cave actually is a portal to another land, with the entrance guarded by a pleasant enough dragon.Two dwarves immediately greet you.
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We serve with the Dragon guarding the portal. You may not pass.

We can give help to you on your journey to learn more about game based learning. To facilitate game-based learning, one first would be well advised to investigate the relationship of structure and function as one brings games and formal learning systems together. Atsusi "2c" Hirumi speaks to that issue in Playing Games in School, pages 232-236. Article

Performance Record: This PILGRIMAGE is worth up to 5 XP, written up with the subject "Structure and Function" in your Adventurer's Blog.

Note: There are three areas from which to choose for making your comments: Levels of gameplay, Gagné's Nine Events of Instruction, and 5E Instructional Model. These few pages are very rich in concise content that should inspire much thought and reflection.
Ach... Though you may not pass through here, I too can help you in your pathways to knowing Game Based Learning.

Knowing the structure and function relationships is only part of the task for integrating game-based learning. The "Guidelines for Selecting and Using Instructional Games" are part of Robert Hayes' "Making Games More Effective in the Classroom" from Hirumi's Playing Games in School - specifically pages 259-265 (found in 2 parts below).
Part 1 Part 2

Performance Record: This PILGRIMAGE is worth up to 5 XP, written up with the subject "Guidelines" in your Adventurer's Blog.

Note: Remember that it takes more than bullet points or an outline to make XP. This reading already is nicely outlined for you. Your report is expected to focus on particular elements of the outline that are most meaningful to you, with explanations.
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